[{"data":1,"prerenderedAt":145},["ShallowReactive",2],{"blog-\u002Fblog\u002Fmokgard-update-0-0-2-alpha":3,"blog-surround-\u002Fblog\u002Fmokgard-update-0-0-2-alpha":139},{"id":4,"title":5,"author":6,"body":7,"cover":48,"date":124,"description":125,"draft":126,"extension":127,"game":128,"meta":129,"navigation":130,"path":131,"seo":132,"stem":133,"tags":134,"__hash__":138},"blog\u002Fblog\u002Fmokgard-update-0-0-2-alpha.md","Mokgard Update 0.0.2 Alpha: Transport Mode and Items","Iron Lizard Games",{"type":8,"value":9,"toc":117},"minimark",[10,14,17,25,30,33,36,39,42,49,55,59,62,65,71,75,78,81,97,100,103],[11,12,13],"p",{},"Hello everyone!",[11,15,16],{},"After working hard for a while, we’ve finally finished version 0.0.2!",[11,18,19,20,24],{},"In this update, our main goal was to include a new battle mode: ",[21,22,23],"strong",{},"Transport",". But that’s not the only thing we’ve added!",[26,27,29],"h2",{"id":28},"new-battle-mode-transport","New Battle Mode: Transport",[11,31,32],{},"One army escorts a cargo wagon from one side of the map to the other, and the rival army tries to stop it at all costs.",[11,34,35],{},"The army trying to stop the wagon starts hidden, but the escorting units start with the \"On Alert\" status, which gives them defense and movement bonuses.",[11,37,38],{},"The mode comes with 3 new maps.",[11,40,41],{},"Here are a few screenshots:",[11,43,44],{},[45,46],"img",{"alt":47,"src":48},"Transport mode in Mokgard: an army escorts a cargo wagon along a dirt road through grassland while enemy units close in","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-2-alpha\u002Ftransport-mode-battle.webp",[11,50,51],{},[45,52],{"alt":53,"src":54},"A Transport map at night in Mokgard: the escorted wagon advances through a dark forest during the enemy's turn","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-2-alpha\u002Ftransport-mode-map.webp",[26,56,58],{"id":57},"unit-equipment","Unit Equipment",[11,60,61],{},"Each unit can now carry up to 3 items, so two units of the same type no longer have to play the same way.",[11,63,64],{},"There are around 20 items for now, from health potions you can drink mid-battle to boots that give extra movement.",[11,66,67],{},[45,68],{"alt":69,"src":70},"The Army Creation screen in Mokgard showing a unit's stats next to the grid of equippable items","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-2-alpha\u002Funit-equipment.webp",[26,72,74],{"id":73},"events","Events",[11,76,77],{},"Battles were getting too predictable, so we added random events.",[11,79,80],{},"For now, there are 2 active events:",[82,83,84,91],"ul",{},[85,86,87,90],"li",{},[21,88,89],{},"Wolf Pack:"," attacks any unit on the map, whether ally or enemy.",[85,92,93,96],{},[21,94,95],{},"Reinforcements:"," calls in extra troops to support whichever army is losing.",[11,98,99],{},"We will be adding many more in upcoming updates.",[11,101,102],{},"We hope you like it! Thank you so much!",[11,104,105],{},[106,107,108,109,116],"em",{},"Originally posted on the ",[110,111,115],"a",{"href":112,"rel":113},"https:\u002F\u002Fironlizardgames.itch.io\u002Fmokgard-1\u002Fdevlog\u002F1612242\u002Fupdate-002-alpha",[114],"nofollow","Mokgard devlog on itch.io",".",{"title":118,"searchDepth":119,"depth":119,"links":120},"",2,[121,122,123],{"id":28,"depth":119,"text":29},{"id":57,"depth":119,"text":58},{"id":73,"depth":119,"text":74},"2026-08-03","Mokgard 0.0.2 Alpha devlog: a new Transport battle mode with three maps, unit equipment with up to 3 items per unit, and the first random battle events.",false,"md","mokgard",{},true,"\u002Fblog\u002Fmokgard-update-0-0-2-alpha",{"title":5,"description":125},"blog\u002Fmokgard-update-0-0-2-alpha",[135,136,128,137],"devlog","tactics-design","patch-notes","gmLIzxdwUYO7H-gPWK3VdjdX9AyeGwZz80KviIgnd9o",[140,144],{"title":141,"path":142,"stem":143,"children":-1},"Mokgard Update 0.0.3 Alpha: Free Movement and Assault","\u002Fblog\u002Fmokgard-update-0-0-3-alpha","blog\u002Fmokgard-update-0-0-3-alpha",null,1794149269924]