[{"data":1,"prerenderedAt":131},["ShallowReactive",2],{"blog-\u002Fblog\u002Fmokgard-update-0-0-3-alpha":3,"blog-surround-\u002Fblog\u002Fmokgard-update-0-0-3-alpha":122},{"id":4,"title":5,"author":6,"body":7,"cover":51,"date":107,"description":108,"draft":109,"extension":110,"game":111,"meta":112,"navigation":113,"path":114,"seo":115,"stem":116,"tags":117,"__hash__":121},"blog\u002Fblog\u002Fmokgard-update-0-0-3-alpha.md","Mokgard Update 0.0.3 Alpha: Free Movement and Assault","Iron Lizard Games",{"type":8,"value":9,"toc":100},"minimark",[10,14,17,25,30,33,36,43,46,52,55,59,62,65,71,75,78,81,84,87],[11,12,13],"p",{},"Hello everyone!",[11,15,16],{},"We hope you've had a great summer!",[11,18,19,20,24],{},"We spent ours working on Mokgard (back then still called ",[21,22,23],"em",{},"Mokgard Chronicles: The War of the Pact","), and this update brings quite a few changes. The big ones: units move much more freely, the AI is smarter, a lot of bugs are gone, and there's a new game mode, Assault.",[26,27,29],"h2",{"id":28},"unit-movement-improvements","Unit Movement Improvements",[11,31,32],{},"Before this update, units moved using fixed cells and directions. While this worked well and was fun for elimination battles, it severely limited map design for transport and assault-style battles. Now, units can move and attack in any direction within their range.",[11,34,35],{},"Here is how it looked before:",[11,37,38],{},[39,40],"img",{"alt":41,"src":42},"Mokgard movement before 0.0.3: a unit's reachable cells limited to fixed straight lines from its position","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-3-alpha\u002Fmovement-before.webp",[11,44,45],{},"And now:",[11,47,48],{},[39,49],{"alt":50,"src":51},"Mokgard movement after 0.0.3: the unit can move freely to any cell within its range, with the planned path highlighted","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-3-alpha\u002Fmovement-after.webp",[11,53,54],{},"Battles feel a lot more open now, and you have many more ways to approach each fight.",[26,56,58],{"id":57},"assault-mode","Assault Mode",[11,60,61],{},"In Assault, the defenders have to hold a point on the map and the attackers have to capture it before they run out of turns.",[11,63,64],{},"It comes with 3 new maps.",[11,66,67],{},[39,68],{"alt":69,"src":70},"An Assault map in Mokgard: a palisaded camp with tents and a large hut that the defenders must hold against the attackers","\u002Fimg\u002Fblog\u002Fmokgard-update-0-0-3-alpha\u002Fassault-mode-map.webp",[26,72,74],{"id":73},"battle-improvements","Battle Improvements",[11,76,77],{},"Along with Assault, we've added a couple of new random events.",[11,79,80],{},"Terrain can now change during a battle too: fire, wet, frozen and poison. Each one applies its own statuses to units, and they can turn a fight around.",[11,82,83],{},"Those are the big changes. There are plenty of smaller ones you'll run into while playing.",[11,85,86],{},"We hope you like them. Thank you so much!",[11,88,89],{},[21,90,91,92,99],{},"Originally posted on the ",[93,94,98],"a",{"href":95,"rel":96},"https:\u002F\u002Fironlizardgames.itch.io\u002Fmokgard-1\u002Fdevlog\u002F1645752\u002Fupdate-003-alpha",[97],"nofollow","Mokgard devlog on itch.io",".",{"title":101,"searchDepth":102,"depth":102,"links":103},"",2,[104,105,106],{"id":28,"depth":102,"text":29},{"id":57,"depth":102,"text":58},{"id":73,"depth":102,"text":74},"2026-08-30","Mokgard 0.0.3 Alpha devlog: units now move and attack in any direction, a new Assault battle mode with three maps, and dynamic terrain effects in battle.",false,"md","mokgard",{},true,"\u002Fblog\u002Fmokgard-update-0-0-3-alpha",{"title":5,"description":108},"blog\u002Fmokgard-update-0-0-3-alpha",[118,119,111,120],"devlog","tactics-design","patch-notes","0okAx-pIMWwXq4FXdwnTGIZenO7Wz7INH_B_j6B1ld0",[123,127],{"title":124,"path":125,"stem":126,"children":-1},"Mokgard Update 0.1.0 Beta: New UI and Campaign Mode","\u002Fblog\u002Fmokgard-update-0-1-0-beta","blog\u002Fmokgard-update-0-1-0-beta",{"title":128,"path":129,"stem":130,"children":-1},"Mokgard Update 0.0.2 Alpha: Transport Mode and Items","\u002Fblog\u002Fmokgard-update-0-0-2-alpha","blog\u002Fmokgard-update-0-0-2-alpha",1794149269924]