Iron Lizard Games
Mokgard Update 0.0.3 Alpha: Free Movement and Assault
Mokgard 0.0.3 Alpha devlog: units now move and attack in any direction, a new Assault battle mode with three maps, and dynamic terrain effects in battle.

Hello everyone!
We hope you've had a great summer!
We spent ours working on Mokgard (back then still called Mokgard Chronicles: The War of the Pact), and this update brings quite a few changes. The big ones: units move much more freely, the AI is smarter, a lot of bugs are gone, and there's a new game mode, Assault.
Unit Movement Improvements
Before this update, units moved using fixed cells and directions. While this worked well and was fun for elimination battles, it severely limited map design for transport and assault-style battles. Now, units can move and attack in any direction within their range.
Here is how it looked before:

And now:

Battles feel a lot more open now, and you have many more ways to approach each fight.
Assault Mode
In Assault, the defenders have to hold a point on the map and the attackers have to capture it before they run out of turns.
It comes with 3 new maps.

Battle Improvements
Along with Assault, we've added a couple of new random events.
Terrain can now change during a battle too: fire, wet, frozen and poison. Each one applies its own statuses to units, and they can turn a fight around.
Those are the big changes. There are plenty of smaller ones you'll run into while playing.
We hope you like them. Thank you so much!
Originally posted on the Mokgard devlog on itch.io.